D3D12_WRITEBUFFERIMMEDIATE_PARAMETER structure (d3d12.h)
Specifies the immediate value and destination address written using ID3D12GraphicsCommandList2::WriteBufferImmediate.
Syntax
typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER {
D3D12_GPU_VIRTUAL_ADDRESS Dest;
UINT32 Value;
} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER;
Members
Dest
The GPU virtual address at which to write the value. The address must be aligned to a 32-bit (4-byte) boundary.
Value
The 32-bit value to write.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |
See also
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