ID3D12ShaderReflectionType::GetMemberTypeByName method (d3d12shader.h)

Gets a shader-reflection-variable type by name.

Syntax

ID3D12ShaderReflectionType * GetMemberTypeByName(
  [in] LPCSTR Name
);

Parameters

[in] Name

Type: LPCSTR

Member name.

Return value

Type: ID3D12ShaderReflectionType*

A pointer to a ID3D12ShaderReflectionType Interface.

Remarks

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Requirement Value
Target Platform Windows
Header d3d12shader.h

See also

ID3D12ShaderReflectionType