D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM structure (d3d12video.h)
Represents a compressed bitstream from which video is decoded.
Syntax
typedef struct D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM {
ID3D12Resource *pBuffer;
UINT64 Offset;
UINT64 Size;
} D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM;
Members
pBuffer
A pointer to an ID3D12Resource representing the source buffer containing the compressed bitstream to decode.
Offset
The offset to the beginning of the first slice. This offset has alignment requirements based on the tier value of the video decoder. For more information on decoding tiers, see D3D12_VIDEO_DECODE_TIER.
Size
The size of the subregion of pBuffer that contains the bitstream.
Requirements
Requirement | Value |
---|---|
Header | d3d12video.h |
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