IDirect3DBaseTexture9::GetLevelCount method

Returns the number of texture levels in a multilevel texture.

Syntax

DWORD GetLevelCount(

);

Parameters

This method has no parameters.

Return Value

Type: DWORD

A DWORD value that indicates the number of texture levels in a multilevel texture.

Remarks

Warning  If you create a texture with D3DUSAGE_AUTOGENMIPMAP to make that texture automatically generate sublevels, GetLevelCount always returns 1 for the number of levels.
 
This method applies to the following interfaces, which inherit from IDirect3DBaseTexture9.

Requirements

   
Target Platform Windows
Header d3d9.h (include D3D9.h)
Library D3D9.lib

See Also

IDirect3DBaseTexture9