IDirect3DVertexShader9::GetFunction method (d3d9.h)
Gets a pointer to the shader data.
Syntax
HRESULT GetFunction(
[in, out] void *unnamedParam1,
[in, out] UINT *pSizeOfData
);
Parameters
[in, out] unnamedParam1
Type: void*
Pointer to a buffer that contains the shader data. The application needs to allocate enough room for this.
[in, out] pSizeOfData
Type: UINT*
Size of the data, in bytes. To get the buffer size that is needed to retrieve the data, set pData = NULL when calling GetFunction. Then call GetFunction with the returned size, to get the buffer data.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9.h (include D3D9.h) |
Library | D3D9.lib |
See also
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