ID3D10Blob interface

This interface is used to return arbitrary-length data.

Methods

The ID3D10Blob interface has these methods.

Method Description
ID3D10Blob::GetBufferPointer Gets a pointer to the data.
ID3D10Blob::GetBufferSize Gets the size.

Remarks

The ID3DBlob interface is type-defined in the D3DCommon.h header file as a ID3D10Blob interface, which is fully defined in the D3DCommon.h header file. ID3DBlob is version-neutral and can be used in code for any Direct3D version.

Blobs can be used as a data buffer, storing vertex, adjacency, and material information during mesh optimization and loading operations. Also, these objects are used to return object code and error messages in APIs that compile vertex, geometry and pixel shaders.

Requirements

   
Target Platform Windows
Header d3dcommon.h

See Also

Common Version Interfaces

ID3DBlob

IUnknown