IDCompositionTexture::SetSourceRect method (dcomp.h)

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Specifies the portion of an overall Direct3D texture that the composition texture represents (and samples from). This allows you to have multiple composition textures referencing the same Direct3D texture.

Syntax

HRESULT SetSourceRect(
  const D2D_RECT_U & sourceRect
);

Parameters

sourceRect

Type: _In_ D2D_RECT_U&

The region of a Direct3D texture that the composition texture represents.

Return value

Type: HRESULT

If the function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Requirement Value
Header dcomp.h

See also