Changes the value of the OffsetX property of this visual. The OffsetX property specifies the new offset of the visual along the x-axis, relative to the parent visual.
HRESULT SetOffsetX( float offsetX );
The new offset of the visual along the x-axis, in pixels.
If the function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. See DirectComposition Error Codes for a list of error codes.
This method fails if the offsetX parameter is NaN, positive infinity, or negative infinity.
Changing the OffsetX property of a visual transforms the coordinate system of the entire visual subtree that is rooted at that visual. If the Clip property of this visual is specified, the clip rectangle is also transformed.
A transformation that is specified by the Transform property is applied after the OffsetX property. In other words, the effect of setting the Transform property and the OffsetX property is the same as setting only the Transform property on a transform group object where the first member of the group is an IDCompositionTranslateTransform object that has the same OffsetX value as offsetX. However, you should use IDCompositionVisual::SetOffsetX whenever possible because it is slightly faster.
If the OffsetX and OffsetY properties are set to 0, and the Transform property is set to NULL, the coordinate system of the visual is the same as that of its parent.
If the OffsetX property was previously animated, this method removes the animation and sets the property to the specified static value.
For an example, see How to Build a Simple Visual Tree.
|Minimum supported client||Windows 8 [desktop apps only]|
|Minimum supported server||Windows Server 2012 [desktop apps only]|