Transforms a stream of 3D vectors by a given matrix, projecting the resulting vectors such that their w coordinates are equal to 1.0.
XMFLOAT3 *XM_CALLCONV XMVector3TransformCoordStream( XMFLOAT3 *pOutputStream, size_t OutputStride, const XMFLOAT3 *pInputStream, size_t InputStride, size_t VectorCount, FXMMATRIX M );
Address of the first XMFLOAT3 in the destination stream.
Stride, in bytes, between vectors in the destination stream.
Address of the first XMFLOAT3 in the stream to be transformed.
Stride, in bytes, between vectors in the input stream.
Number of vectors to transform.
Returns the address of the first XMFLOAT3 in the destination stream.
XMVector3TransformCoordStream ignores the w component of the input vector, and uses a value of 1.0 instead. The w component of the returned vectors will always be 1.0.
|Header||directxmath.h (include DirectXMath.h)|