GraphicsPath::AddBezier method

The GraphicsPath::AddBezier method adds a Bézier spline to the current figure of this path.

Syntax

Status AddBezier(
  IN REAL x1,
  IN REAL y1,
  IN REAL x2,
  IN REAL y2,
  IN REAL x3,
  IN REAL y3,
  IN REAL x4,
  IN REAL y4
);

Parameters

x1

Type: REAL

Real number that specifies the x-coordinate of the starting point of the Bézier spline.

y1

Type: REAL

Real number that specifies the y-coordinate of the starting point of the Bézier spline.

x2

Type: REAL

Real number that specifies the x-coordinate of the first control point of the Bézier spline.

y2

Type: REAL

Real number that specifies the y-coordinate of the first control point of the Bézier spline.

x3

Type: REAL

Real number that specifies the x-coordinate of the second control point of the Bézier spline.

y3

Type: REAL

Real number that specifies the y-coordinate of the second control point of the Bézier spline.

x4

Type: REAL

Real number that specifies the x-coordinate of the ending point of the Bézier spline.

y4

Type: REAL

Real number that specifies the y-coordinate of the ending point of the Bézier spline.

Return Value

Type: Type: Status

If the method succeeds, it returns Ok, which is an element of the Status enumeration.

If the method fails, it returns one of the other elements of the Status enumeration.

Requirements

   
Minimum supported client Windows XP, Windows 2000 Professional [desktop apps only]
Minimum supported server Windows 2000 Server [desktop apps only]
Target Platform Windows
Header gdipluspath.h (include Gdiplus.h)
Library Gdiplus.lib
DLL Gdiplus.dll

See Also

AddBezier Methods

AddBeziers Methods

AddCurve Methods

Bézier Splines

Clipping with a Region

Constructing and Drawing Paths

Creating a Path Gradient

Drawing Bézier Splines

GraphicsPath

Paths