GraphicsPath::AddBeziers method

The GraphicsPath::AddBeziers method adds a sequence of connected Bézier splines to the current figure of this path.

Syntax

Status AddBeziers(
  IN const Point *points,
  IN INT         count
);

Parameters

points

Type: const PointF*

Pointer to an array of starting points, ending points, and control points for the connected splines. The first spline is constructed from the first point through the fourth point in the array and uses the second and third points as control points. Each subsequent spline in the sequence needs exactly three more points: the ending point of the previous spline is used as the starting point, the next two points in the sequence are control points, and the third point is the ending point.

count

Type: INT

Integer that specifies the number of elements in the points array.

Return Value

Type: Type: Status

If the method succeeds, it returns Ok, which is an element of the Status enumeration.

If the method fails, it returns one of the other elements of the Status enumeration.

Requirements

   
Minimum supported client Windows XP, Windows 2000 Professional [desktop apps only]
Minimum supported server Windows 2000 Server [desktop apps only]
Target Platform Windows
Header gdipluspath.h (include Gdiplus.h)
Library Gdiplus.lib
DLL Gdiplus.dll

See Also

AddBezier Methods

AddBeziers Methods

AddCurve Methods

Bézier Splines

Clipping with a Region

Constructing and Drawing Paths

Creating a Path Gradient

Drawing Bézier Splines

GraphicsPath

Paths

PointF