Enumerates language-specific resources, of the specified type and name, associated with a binary module.
BOOL EnumResourceLanguagesA( HMODULE hModule, LPCSTR lpType, LPCSTR lpName, ENUMRESLANGPROCA lpEnumFunc, LONG_PTR lParam );
The handle to a module to be searched. Starting with Windows Vista, if this is a language-neutral Portable Executable (LN file), then appropriate .mui files (if any exist) are included in the search. If this is a specific .mui file, only that file is searched for resources.
If this parameter is NULL, that is equivalent to passing in a handle to the module used to create the current process.
The type of resource for which the language is being enumerated. Alternately, rather than a pointer, this parameter can be MAKEINTRESOURCE(ID), where ID is an integer value representing a predefined resource type. For a list of predefined resource types, see Resource Types. For more information, see
the Remarks section below.
The name of the resource for which the language is being enumerated. Alternately, rather than a pointer, this parameter can be MAKEINTRESOURCE(ID), where ID is the integer identifier of the resource. For more information, see the Remarks section below.
A pointer to the callback function to be called for each enumerated resource language. For more information, see EnumResLangProc.
An application-defined value passed to the callback function. This parameter can be used in error checking.
Returns TRUE if successful or FALSE otherwise. To get extended error information, call GetLastError.
If IS_INTRESOURCE(lpType) is TRUE, then lpType specifies the integer identifier of the given resource type. Otherwise, it is a pointer to a null-terminated string. If the first character of the string is a pound sign (#), then the remaining characters represent a decimal number that specifies the
integer identifier of the resource type. For example, the string "#258" represents the identifier 258.
Similarly, if IS_INTRESOURCE(lpName) is TRUE, then lpName specifies the integer identifier of the given resource. Otherwise, it is a pointer to a null-terminated string. If the first character of the string is a pound sign (#), then the remaining characters represent a decimal number that specifies the
integer identifier of the resource.
Starting with Windows Vista, the binary module is typically a language-neutral Portable Executable (LN file), and the enumeration will also include resources from the corresponding language-specific resource files (.mui files) that contain localizable language resources.
For each resource found, EnumResourceLanguages calls an application-defined callback function lpEnumFunc, passing the language identifier (see Language Identifiers) of the language for which a resource was found, as well as the various other parameters that were passed to EnumResourceLanguages.
Alternately, applications can call EnumResourceLanguagesEx, which provides more precise control of what resources are enumerated.
The EnumResourceLanguages function continues to enumerate resource languages until the callback function returns FALSE or all resource languages have been enumerated.
In Windows Vista and later, if hModule specifies an LN file, then the resources enumerated can reside either in the LN file or in an .mui file associated with it. If no .mui files are found, only resources from the LN file are returned. Unlike EnumResourceNames and EnumResourceTypes, this search will look at multiple .mui files. The enumeration begins with .mui files in the folders associated with EnumUILanguages. These are followed by any other .mui files whose paths conform to the scheme described at MUI Resource Management. Finally, the file designated by hModule is also searched.
The enumeration never includes duplicates: if a resource with the same name, type, and language is contained in both the LN file and in an .mui file, the resource will only be enumerated once.
For an example, see Creating a Resource List.
|Windows version||Windows 2000 Professional [desktop apps only] Windows 2000 Server [desktop apps only]|
|Header||winbase.h (include Windows.h)|