SetMenuItemInfoA function

Changes information about a menu item.

Syntax

BOOL SetMenuItemInfoA(
  HMENU            hmenu,
  UINT             item,
  BOOL             fByPositon,
  LPCMENUITEMINFOA lpmii
);

Parameters

hmenu

Type: HMENU

A handle to the menu that contains the menu item.

item

Type: UINT

The identifier or position of the menu item to change. The meaning of this parameter depends on the value of fByPosition.

fByPositon

Type: BOOL

The meaning of uItem. If this parameter is FALSE, uItem is a menu item identifier. Otherwise, it is a menu item position. See About Menus for more information.

lpmii

Type: LPMENUITEMINFO

A pointer to a MENUITEMINFO structure that contains information about the menu item and specifies which menu item attributes to change.

Return Value

Type: BOOL

If the function succeeds, the return value is nonzero.

If the function fails, the return value is zero. To get extended error information, use the GetLastError function.

Remarks

The application must call the DrawMenuBar function whenever a menu changes, whether the menu is in a displayed window.

In order for keyboard accelerators to work with bitmap or owner-drawn menu items, the owner of the menu must process the WM_MENUCHAR message. See Owner-Drawn Menus and the WM_MENUCHAR Message for more information.

Examples

For an example, see Example of Owner-Drawn Menu Items.

Requirements

   
Windows version Windows 2000 Professional [desktop apps only] Windows 2000 Server [desktop apps only]
Target Platform Windows
Header winuser.h (include Windows.h)
Library User32.lib
DLL User32.dll

See Also

Conceptual

DrawMenuBar

GetMenuItemInfo

MENUITEMINFO

Menus

Reference