D3DXPLANE structure (D3DX10Math.h)

Note

The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.

Describes a plane.

Syntax

typedef struct D3DXPLANE {
  FLOAT a;
  FLOAT b;
  FLOAT c;
  FLOAT d;
} D3DXPLANE, *LPD3DXPLANE;

Members

a

Type: FLOAT

The a coefficient of the clipping plane in the general plane equation. See Remarks.

b

Type: FLOAT

The b coefficient of the clipping plane in the general plane equation. See Remarks.

c

Type: FLOAT

The c coefficient of the clipping plane in the general plane equation. See Remarks.

d

Type: FLOAT

The d coefficient of the clipping plane in the general plane equation. See Remarks.

Remarks

The members of the D3DXPLANE structure take the form of the general plane equation. They fit into the general plane equation so that ax + by + cz + dw = 0.

Requirements

Requirement Value
Header
D3DX10Math.h

See also

D3DX Structures