Shader Reference (Direct3D 10 Graphics)
The Direct3D API defines several API elements to help you create and manage programmable shaders.
Shaders are executable programs that control the vertex shader, geometry shader and pixel shader pipeline stages. Shaders are programmed exclusively using HLSL.
Related topics
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for