D3DX10CreateAsyncEffectCreateProcessor function

Create an effect pool asynchronously.

Syntax

HRESULT D3DX10CreateAsyncEffectCreateProcessor(
  _In_        LPCSTR               pFileName,
  _In_  const D3D_SHADER_MACRO   *pDefines,
  _In_        LPD3D10INCLUDE       pInclude,
  _In_        LPCSTR               pProfile,
  _In_        UINT                 Flags,
  _In_        UINT                 FXFlags,
  _In_        ID3D10Device         *pDevice,
  _In_        ID3D10EffectPool     *pPool,
  _Out_       ID3D10Blob           **ppErrorBuffer,
  _Out_       ID3DX10DataProcessor **ppProcessor
);

Parameters

pFileName [in]

Type: LPCSTR

A string that contains the effect filename.

pDefines [in]

Type: const D3D_SHADER_MACRO*

A NULL-terminated array of shader macros (see D3D_SHADER_MACRO); set this to NULL to specify no macros.

pInclude [in]

Type: LPD3D10INCLUDE

A pointer to an include interface (see ID3D10Include Interface); set this to NULL to specify there is no include file.

pProfile [in]

Type: LPCSTR

A string that specifies the shader profile or shader model.

Flags [in]

Type: UINT

HLSL compile options (see Shader Flags).

FXFlags [in]

Type: UINT

Effect compile options (see Compile and Effect Flags).

pDevice [in]

Type: ID3D10Device*

A pointer to the device (see ID3D10Device Interface) that will use the resources.

pPool [in]

Type: ID3D10EffectPool*

A pointer to an effect pool (see ID3D10EffectPool Interface) for sharing variables between effects.

ppErrorBuffer [out]

Type: ID3D10Blob**

The address of a pointer to memory (see ID3D10Blob Interface) that contains effect compile errors, if there were any.

ppProcessor [out]

Type: ID3DX10DataProcessor**

The address of a pointer to the asynchronous-data processor (see ID3DX10DataProcessor Interface).

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 10 Return Codes.

Requirements

Requirement Value
Header
D3DX10Async.h

See also

General Purpose Functions