CD3DX12_HEAP_DESC structure

A helper structure to enable easy initialization of a D3D12_HEAP_DESC structure.

Syntax

struct CD3DX12_HEAP_DESC  : public D3D12_HEAP_DESC{
   CD3DX12_HEAP_DESC();
   explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o);
   CD3DX12_HEAP_DESC(UINT64 size, D3D12_HEAP_PROPERTIES properties, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
   CD3DX12_HEAP_DESC(UINT64 size, D3D12_HEAP_TYPE type, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
   CD3DX12_HEAP_DESC(UINT64 size, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
   CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_HEAP_PROPERTIES properties, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
   CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_HEAP_TYPE type, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
   CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
   operator const D3D12_HEAP_DESC&() const;
};

Members

CD3DX12_HEAP_DESC()

Creates a new, uninitialized, instance of a CD3DX12_HEAP_DESC.

explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o)

Creates a new instance of a CD3DX12_HEAP_DESC, initialized with the contents of another D3D12_HEAP_DESC structure.

CD3DX12_HEAP_DESC(UINT64 size, D3D12_HEAP_PROPERTIES properties, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)

Creates a new instance of a CD3DX12_HEAP_DESC, initializing the following parameters:

UINT64 size

D3D12_HEAP_PROPERTIES properties

(opt) UINT64 alignment = 0

(opt) D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE

CD3DX12_HEAP_DESC(UINT64 size, D3D12_HEAP_TYPE type, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)

Creates a new instance of a CD3DX12_HEAP_DESC, initializing the following parameters:

UINT64 size

D3D12_HEAP_TYPE type

(opt) UINT64 alignment = 0

(opt) D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE

CD3DX12_HEAP_DESC(UINT64 size, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)

Creates a new instance of a CD3DX12_HEAP_DESC, initializing the following parameters:

UINT64 size

D3D12_CPU_PAGE_PROPERTY cpuPageProperty

D3D12_MEMORY_POOL memoryPoolPreference

(opt) UINT64 alignment = 0

(opt) D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE

CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_HEAP_PROPERTIES properties, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)

Creates a new instance of a CD3DX12_HEAP_DESC, initializing the following parameters:

D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo

D3D12_HEAP_PROPERTIES properties

(opt) D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE

CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_HEAP_TYPE type, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)

Creates a new instance of a CD3DX12_HEAP_DESC, initializing the following parameters:

D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo

D3D12_HEAP_TYPE type

(opt) D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE

CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)

Creates a new instance of a CD3DX12_HEAP_DESC, initializing the following parameters:

D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo

D3D12_CPU_PAGE_PROPERTY cpuPageProperty

D3D12_MEMORY_POOL memoryPoolPreference

(opt) D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE

operator const D3D12_HEAP_DESC&() const

Defines the & pass-by-reference operator for the CD3DX12_HEAP_DESC structure type.

Requirements

Requirement Value
Header
D3dx12.h

See also

D3D12_HEAP_DESC

Helper Structures for D3D12