CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT structure

A helper structure used to describe an input layout as a single object suitable for a stream description.

Syntax

struct CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT {
                                             CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
                                             CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT(D3D12_INPUT_LAYOUT_DESC const &i);
  CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT operator=(D3D12_INPUT_LAYOUT_DESC const& i);
                                             operator D3D12_INPUT_LAYOUT_DESC() const;
};

Members

CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT

Creates a new, uninitialized, instance of a CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT.

CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT(D3D12_INPUT_LAYOUT_DESC const &i)

Creates a new instance of a CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT, initialized with a subobject type of D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT and subobject data copied from i, a D3D12_INPUT_LAYOUT_DESC structure.

operator=(D3D12_INPUT_LAYOUT_DESC const& i)

Copy-assignment operator.

operator D3D12_INPUT_LAYOUT_DESC() const

Implicit conversion to a D3D12_INPUT_LAYOUT_DESC structure.

Remarks

CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT is a typedef specialization of the CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT template, and is defined as follows:

typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT>
    CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
          

Requirements

Header
D3dx12.h

See also

Helper Structures for D3D12

CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT

D3D12_PIPELINE_STATE_SUBOBJECT_TYPE