CD3DX12_TILE_SHAPE structure

A helper structure to enable easy initialization of a D3D12_TILE_SHAPE structure.

Syntax

struct CD3DX12_TILE_SHAPE  : public D3D12_TILE_SHAPE{
   CD3DX12_TILE_SHAPE();
   explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o);
   CD3DX12_TILE_SHAPE(UINT widthInTexels, UINT heightInTexels, UINT depthInTexels);
   operator const D3D12_TILE_SHAPE&() const;
};

Members

CD3DX12_TILE_SHAPE()

Creates a new, uninitialized, instance of a CD3DX12_TILE_SHAPE.

explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o)

Creates a new instance of a CD3DX12_TILE_SHAPE, initialized with the contents of another D3D12_TILE_SHAPE structure.

CD3DX12_TILE_SHAPE(UINT widthInTexels, UINT heightInTexels, UINT depthInTexels)

Creates a new instance of a CD3DX12_TILE_SHAPE, initializing the following parameters:

UINT widthInTexels

UINT heightInTexels

UINT depthInTexels

operator const D3D12_TILE_SHAPE&() const

Defines the & pass-by-reference operator for the parent structure type.

Requirements

Requirement Value
Header
D3dx12.h

See also

D3D12_TILE_SHAPE

Helper Structures for D3D12