D3D12CalcSubresource function

Calculates a subresource index for a texture.

Syntax

UINT inline D3D12CalcSubresource(
   UINT MipSlice,
   UINT ArraySlice,
   UINT PlaneSlice,
   UINT MipLevels,
   UINT ArraySize
);

Parameters

MipSlice

Type: UINT

The zero-based index for the mipmap level to address; 0 indicates the first, most detailed mipmap level.

ArraySlice

Type: UINT

The zero-based index for the array level to address; always use 0 for volume (3D) textures.

PlaneSlice

Type: UINT

The zero-based index for the plane level to address.

MipLevels

Type: UINT

The number of mipmap levels in the resource.

ArraySize

Type: UINT

The number of elements in the array.

Return value

Type: UINT

The index which equals MipSlice + (ArraySlice * MipLevels).

Remarks

A buffer is an unstructured resource and is therefore defined as containing a single subresource. APIs that take buffers do not need a subresource index. A texture on the other hand is highly structured. Each texture object may contain one or more subresources depending on the size of the array and the number of mipmap levels.

For volume (3D) textures, all slices for a given mipmap level are a single subresource index.

Requirements

Header
D3dx12.h
Library
D3D12.lib
DLL
D3D12.dll

See also

Helper Functions for D3D12

Subresources