Raytracing HLSL resource types (Direct3D 12)
The following HLSL resource types support the Direct3D 12 raytracing pipeline.
In this section
Topic | Description |
---|---|
RaytracingAccelerationStructure |
A resource type that can be declared in HLSL and passed into TraceRay to indicate the top-level acceleration resource built using BuildRaytracingAccelerationStructure. |
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