AnimationKey

Defines a set of animation keys. A matrix key is useful for sets of animation data that need to be represented as transformation matrices.

template AnimationKey
{
    < 10DD46A8-775B-11CF-8F52-0040333594A3 >
    DWORD keyType;
    DWORD nKeys;
    array TimedFloatKeys keys[nKeys];
} 

Where:

  • keyType - Specifies whether the keys are rotation, scale, position, or matrix keys (using the integers 0, 1, 2, or 3, respectively).
  • nKeys - Number of keys.
  • keys - An array of keys. See TimedFloatKeys.

See also

Templates