ID3DXPRTEngine::ResampleBuffer method

Resamples an input ID3DXPRTBuffer buffer and saves it to an output buffer. This method can be used to convert a vertex buffer to a texture buffer and vice-versa. It can also be used to convert single-channel buffers to 3-channel buffers and vice-versa.

Syntax

HRESULT ResampleBuffer(
  [in]      LPD3DXPRTBUFFER pBufferIn,
  [in, out] LPD3DXPRTBUFFER pBufferOut
);

Parameters

pBufferIn [in]

Type: LPD3DXPRTBUFFER

Pointer to the input ID3DXPRTBuffer buffer.

pBufferOut [in, out]

Type: LPD3DXPRTBUFFER

Pointer to the output ID3DXPRTBuffer buffer.

Return value

Type: HRESULT

If the method succeeds, the return value is S_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.

Requirements

Requirement Value
Header
D3DX9Mesh.h
Library
D3dx9.lib

See also

ID3DXPRTEngine