ID3DXSkinInfo::SetBoneOffsetMatrix method

Sets the bone offset matrix.

Syntax

HRESULT SetBoneOffsetMatrix(
  [in]       DWORD      Bone,
  [in] const D3DXMATRIX *pBoneTransform
);

Parameters

Bone [in]

Type: DWORD

Bone number.

pBoneTransform [in]

Type: const D3DXMATRIX*

Pointer to the bone offset matrix.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

Bone names are returned by D3DXLoadMeshFromXof.

Requirements

Requirement Value
Header
D3DX9Mesh.h
Library
D3dx9.lib

See also

ID3DXSkinInfo

ID3DXSkinInfo::GetBoneOffsetMatrix