ID3DXTextureShader::SetBoolArray method

Sets an array of BOOL values.

Syntax

HRESULT SetBoolArray(
  [in]       D3DXHANDLE hConstant,
  [in] const BOOL       *pB,
  [in]       UINT       Count
);

Parameters

hConstant [in]

Type: D3DXHANDLE

Unique identifier to the array of constants. See D3DXHANDLE.

pB [in]

Type: const BOOL*

Array of BOOL values.

Count [in]

Type: UINT

Number of BOOL values in the array.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Requirement Value
Header
D3DX9Shader.h
Library
D3dx9.lib

See also

ID3DXTextureShader