A read-only buffer, which can take a T type that is a structure.
|GetDimensions||Gets the resource dimensions.|
|Load||Reads buffer data.|
|Operator||Returns a read-only resource variable.|
The UAV format bound to this resource needs to be created with the DXGI_FORMAT_UNKNOWN format.
To find out more about structured buffers, see the overview material.
Minimum Shader Model
This object is supported in the following shader models.
|Shader Model 5 and higher shader models Shader Model 4 (Available for compute and pixel shaders in Direct3D 11 on some Direct3D 10 devices.)
This object is supported for the following types of shaders.