Sepia effect
Converts an image to sepia tones.
The CLSID for this effect is CLSID_D2D1Sepia.
Example image
Sample code
ComPtr<ID2D1Effect> sepiaEffect;
m_d2dContext->CreateEffect(CLSID_D2D1Sepia, &sepiaEffect);
sepiaEffect->SetInput(0, bitmap);
sepiaEffect->SetValue(D2D1_SEPIA_PROP_INTENSITY, 0.75f);
sepiaEffect->SetValue(D2D1_SEPIA_PROP_ALPHA_MODE, D2D1_ALPHA_MODE_PREMULTIPLIED);
m_d2dContext->BeginDraw();
m_d2dContext->DrawImage(sepiaEffect.Get());
m_d2dContext->EndDraw();
Effect properties
The properties for the sepia effect are defined by the D2D1_SEPIA_PROP enumeration.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 [desktop apps | Windows Store apps] |
Minimum supported server | Windows 10 [desktop apps | Windows Store apps] |
Header | d2d1effects_2.h |
Library | d2d1.lib, dxguid.lib |
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