ID3D10Device::SOGetTargets method (d3d10.h)
Get the target output buffers for the StreamOutput stage of the pipeline.
Syntax
void SOGetTargets(
[in] UINT NumBuffers,
[out] ID3D10Buffer **ppSOTargets,
[out] UINT *pOffsets
);
Parameters
[in] NumBuffers
Type: UINT
Number of buffers to get. A maximum of four output buffers can be retrieved.
[out] ppSOTargets
Type: ID3D10Buffer**
An array of output buffers (see ID3D10Buffer) to be retrieved from the device.
[out] pOffsets
Type: UINT*
Array of offsets to the output buffers from ppSOTargets, one offset for each buffer. The offset values are in bytes.
Return value
None
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |
See also
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