ID3D10Device::VSGetShader method (d3d10.h)
Get the vertex shader currently set on the device.
Syntax
void VSGetShader(
[out] ID3D10VertexShader **ppVertexShader
);
Parameters
[out] ppVertexShader
Type: ID3D10VertexShader**
Address of a pointer to a vertex shader (see ID3D10VertexShader) to be returned by the method.
Return value
None
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for