ID3D10Device::VSSetShader method (d3d10.h)
Set a vertex shader to the device.
Syntax
void VSSetShader(
[in] ID3D10VertexShader *pVertexShader
);
Parameters
[in] pVertexShader
Type: ID3D10VertexShader*
Pointer to a vertex shader (see ID3D10VertexShader). Passing in NULL disables the shader for this pipeline stage.
Return value
None
Remarks
The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |
See also
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