D2D1_RENDER_TARGET_TYPE enumeration (d2d1.h)

Describes whether a render target uses hardware or software rendering, or if Direct2D should select the rendering mode.

Syntax

typedef enum D2D1_RENDER_TARGET_TYPE {
  D2D1_RENDER_TARGET_TYPE_DEFAULT = 0,
  D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1,
  D2D1_RENDER_TARGET_TYPE_HARDWARE = 2,
  D2D1_RENDER_TARGET_TYPE_FORCE_DWORD = 0xffffffff
} ;

Constants

 
D2D1_RENDER_TARGET_TYPE_DEFAULT
Value: 0
The render target uses hardware rendering, if available; otherwise, it uses software rendering.
D2D1_RENDER_TARGET_TYPE_SOFTWARE
Value: 1
The render target uses software rendering only.
D2D1_RENDER_TARGET_TYPE_HARDWARE
Value: 2
The render target uses hardware rendering only.
D2D1_RENDER_TARGET_TYPE_FORCE_DWORD
Value: 0xffffffff

Remarks

Not every render target supports hardware rendering. For more information, see the Render Targets Overview.

Requirements

   
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Header d2d1.h

See also

D2D1_RENDER_TARGET_PROPERTIES

Render Targets Overview