ID2D1Brush::GetTransform method (d2d1.h)
Gets the transform applied to this brush.
void GetTransform( D2D1_MATRIX_3X2_F *transform );
The transform applied to this brush.
When the brush transform is the identity matrix, the brush appears in the same coordinate space as the render target in which it is drawn.
|Minimum supported client||Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]|