ID2D1Geometry::FillContainsPoint(D2D1_POINT_2F,constD2D1_MATRIX_3X2_F&,FLOAT,BOOL) method (d2d1.h)
Indicates whether the area filled by the geometry would contain the specified point given the specified flattening tolerance.
HRESULT FillContainsPoint( D2D1_POINT_2F point, const D2D1_MATRIX_3X2_F & worldTransform, FLOAT flatteningTolerance, BOOL *contains );
The point to test.
Type: const D2D1_MATRIX_3X2_F
The transform to apply to the geometry prior to testing for containment.
The numeric accuracy with which the precise geometric path and path intersection is calculated. Points missing the fill by less than the tolerance are still considered inside. Smaller values produce more accurate results but cause slower execution.
When this method returns, contains a bool value that is true if the area filled by the geometry contains point; otherwise, false. You must allocate storage for this parameter.
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
|Minimum supported client||Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]|