ID2D1Geometry::StrokeContainsPoint(D2D1_POINT_2F,FLOAT,ID2D1StrokeStyle*,constD2D1_MATRIX_3X2_F*,BOOL*) method (d2d1.h)
Determines whether the geometry's stroke contains the specified point given the specified stroke thickness, style, and transform.
Syntax
HRESULT StrokeContainsPoint(
D2D1_POINT_2F point,
FLOAT strokeWidth,
ID2D1StrokeStyle *strokeStyle,
const D2D1_MATRIX_3X2_F *worldTransform,
BOOL *contains
);
Parameters
point
Type: [in] D2D1_POINT_2F
The point to test for containment.
strokeWidth
Type: [in] FLOAT
The thickness of the stroke to apply.
strokeStyle
Type: [in, optional] ID2D1StrokeStyle*
The style of stroke to apply.
worldTransform
Type: [in] const D2D1_MATRIX_3X2_F*
The transform to apply to the stroked geometry.
contains
Type: [out] BOOL*
When this method returns, contains a boolean value set to true if the geometry's stroke contains the specified point; otherwise, false. You must allocate storage for this parameter.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |
See also
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