ID2D1RenderTarget::CreateBitmapFromWicBitmap(IWICBitmapSource,constD2D1_BITMAP_PROPERTIES&,ID2D1Bitmap) method (d2d1.h)

Creates an ID2D1Bitmap by copying the specified Microsoft Windows Imaging Component (WIC) bitmap.


HRESULT CreateBitmapFromWicBitmap(
  IWICBitmapSource               *wicBitmapSource,
  const D2D1_BITMAP_PROPERTIES & bitmapProperties,
  ID2D1Bitmap                    **bitmap



Type: [in] IWICBitmapSource*

The WIC bitmap to copy.


Type: [in] const D2D1_BITMAP_PROPERTIES &

The pixel format and DPI of the bitmap to create. The pixel format must match the pixel format of wicBitmapSource, or the method will fail. To prevent a mismatch, you can pass NULL or pass the value obtained from calling the D2D1::PixelFormat helper function without specifying any parameter values. If both dpiX and dpiY are 0.0f, the default DPI, 96, is used. DPI information embedded in wicBitmapSource is ignored.


Type: [out] ID2D1Bitmap**

When this method returns, contains the address of a pointer to the new bitmap. This parameter is passed uninitialized.

Return value


If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.


Before Direct2D can load a WIC bitmap, that bitmap must be converted to a supported pixel format and alpha mode. For a list of supported pixel formats and alpha modes, see Supported Pixel Formats and Alpha Modes.


For examples, see How to Load a Bitmap from a File and How to Load a Bitmap from a Resource.


Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1.h
Library D2d1.lib
DLL D2d1.dll

See also

How to Load a Bitmap from a File



Supported Pixel Formats and Alpha Modes