ID2D1DrawInfo::SetResourceTexture method (d2d1effectauthor.h)

Sets the resource texture corresponding to the given shader texture index.

Syntax

HRESULT SetResourceTexture(
       UINT32               textureIndex,
  [in] ID2D1ResourceTexture *resourceTexture
);

Parameters

textureIndex

Type: UINT32

The index of the texture to be bound to the pixel shader.

[in] resourceTexture

Type: ID2D1ResourceTexture*

The created resource texture.

Return value

Type: HRESULT

If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.

Requirements

   
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1effectauthor.h
Library D2d1.lib

See also

ID2D1DrawInfo