ID2D1EffectContext::CreateColorContextFromFilename method (d2d1effectauthor.h)

Creates a color context by loading it from the specified filename. The profile bytes are the contents of the file specified by filename.

Syntax

HRESULT CreateColorContextFromFilename(
        PCWSTR            filename,
  [out] ID2D1ColorContext **colorContext
);

Parameters

filename

Type: PCWSTR

The path to the file containing the profile bytes to initialize the color context with.

[out] colorContext

Type: ID2D1ColorContext**

When this method returns, contains the address of a pointer to a new color context.

Return value

Type: HRESULT

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULT Description
S_OK No error occurred.
E_OUTOFMEMORY Direct2D could not allocate sufficient memory to complete the call.
E_INVALIDARG An invalid value was passed to the method.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1effectauthor.h
Library D2d1.lib
DLL D2d1.dll

See also

ID2D1EffectContext