ID2D1EffectContext::IsShaderLoaded method (d2d1effectauthor.h)
This tests to see if the given shader is loaded.
Syntax
BOOL IsShaderLoaded(
REFGUID shaderId
);
Parameters
shaderId
Type: REFGUID
The unique id that identifies the shader.
Return value
Type: BOOL
Whether the shader is loaded.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |
Library | D2D1.lib |
See also
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