ID2D1EffectContext::IsShaderLoaded method (d2d1effectauthor.h)

This tests to see if the given shader is loaded.

Syntax

BOOL IsShaderLoaded(
  REFGUID shaderId
);

Parameters

shaderId

Type: REFGUID

The unique id that identifies the shader.

Return value

Type: BOOL

Whether the shader is loaded.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1effectauthor.h
Library D2D1.lib

See also

ID2D1EffectContext