D2D1_FEATURE_DATA_DOUBLES structure (d2d1effectauthor.h)

Describes the support for doubles in shaders.

Syntax

typedef struct D2D1_FEATURE_DATA_DOUBLES {
  BOOL doublePrecisionFloatShaderOps;
} D2D1_FEATURE_DATA_DOUBLES;

Members

doublePrecisionFloatShaderOps

TRUE is doubles are supported within the shaders.

Remarks

Fill this structure by passing a D2D1_FEATURE_DOUBLES structure to ID2D1EffectContext::CheckFeatureSupport.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Header d2d1effectauthor.h