D2D1_SVG_ATTRIBUTE_STRING_TYPE enumeration (d2d1svg.h)

Defines the type of SVG string attribute to set or get.

Syntax

typedef enum D2D1_SVG_ATTRIBUTE_STRING_TYPE {
  D2D1_SVG_ATTRIBUTE_STRING_TYPE_SVG = 0,
  D2D1_SVG_ATTRIBUTE_STRING_TYPE_ID = 1,
  D2D1_SVG_ATTRIBUTE_STRING_TYPE_FORCE_DWORD = 0xffffffff
} ;

Constants

 
D2D1_SVG_ATTRIBUTE_STRING_TYPE_SVG
Value: 0
The attribute is a string in the same form as it would appear in the SVG XML.
Note that when getting values of this type, the value returned may not exactly match the value that was set. Instead, the output value is a normalized version
of the value. For example, an input color of 'red' may be output as '#FF0000'.
D2D1_SVG_ATTRIBUTE_STRING_TYPE_ID
Value: 1
The attribute is an element ID.
D2D1_SVG_ATTRIBUTE_STRING_TYPE_FORCE_DWORD
Value: 0xffffffff

Requirements

Requirement Value
Header d2d1svg.h