D2D1_SVG_UNIT_TYPE enumeration (d2d1svg.h)

Defines the coordinate system used for SVG gradient or clipPath elements.

Syntax

typedef enum D2D1_SVG_UNIT_TYPE {
  D2D1_SVG_UNIT_TYPE_USER_SPACE_ON_USE = 0,
  D2D1_SVG_UNIT_TYPE_OBJECT_BOUNDING_BOX = 1,
  D2D1_SVG_UNIT_TYPE_FORCE_DWORD = 0xffffffff
} ;

Constants

 
D2D1_SVG_UNIT_TYPE_USER_SPACE_ON_USE
Value: 0
The property is set to SVG's 'userSpaceOnUse' value.
D2D1_SVG_UNIT_TYPE_OBJECT_BOUNDING_BOX
Value: 1
The property is set to SVG's 'objectBoundingBox' value.
D2D1_SVG_UNIT_TYPE_FORCE_DWORD
Value: 0xffffffff

Requirements

Requirement Value
Header d2d1svg.h