ID3D10Device::IASetPrimitiveTopology method

Bind information about the primitive type, and data order that describes input data for the input assembler stage.

Syntax

void IASetPrimitiveTopology(
  D3D10_PRIMITIVE_TOPOLOGY Topology
);

Parameters

Topology

Type: D3D10_PRIMITIVE_TOPOLOGY

The type of primitive and ordering of the primitive data (see D3D10_PRIMITIVE_TOPOLOGY).

Return Value

Returns nothing.

Requirements

   
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See Also

ID3D10Device Interface