ID3D10View::GetResource method (d3d10.h)

Get the resource that is accessed through this view.

Syntax

void GetResource(
  [out] ID3D10Resource **ppResource
);

Parameters

[out] ppResource

Type: ID3D10Resource**

Address of a pointer to the resource that is accessed through this view. (See ID3D10Resource.)

Return value

None

Remarks

This function increments the reference count of the resource by one, so it is necessary to call Release on the returned pointer when the application is done with it. Destroying (or losing) the returned pointer before Release is called will result in a memory leak.

Requirements

   
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10View Interface