D3D10_TEX2DMS_ARRAY_DSV structure (d3d10.h)

Specifies the subresource(s) from an array of multisampled 2D textures for a depth-stencil view.

Syntax

typedef struct D3D10_TEX2DMS_ARRAY_DSV {
  UINT FirstArraySlice;
  UINT ArraySize;
} D3D10_TEX2DMS_ARRAY_DSV;

Members

FirstArraySlice

Type: UINT

The index of the first texture to use in an array of textures (see array slice)

ArraySize

Type: UINT

Number of textures to use.

Remarks

This structure is one member of a depth-stencil-view description (see D3D10_DEPTH_STENCIL_VIEW_DESC).

Requirements

   
Header d3d10.h

See also

Resource Structures