ID3D10EffectDepthStencilVariable::GetBackingStore method (d3d10effect.h)

Get a pointer to a variable that contains depth-stencil state.

Syntax

HRESULT GetBackingStore(
  [in] UINT                     Index,
  [in] D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc
);

Parameters

[in] Index

Type: UINT

Index into an array of depth-stencil-state descriptions. If there is only one depth-stencil variable in the effect, use 0.

[in] pDepthStencilDesc

Type: D3D10_DEPTH_STENCIL_DESC*

A pointer to a depth-stencil-state description (see D3D10_DEPTH_STENCIL_DESC).

Return value

Type: HRESULT

Returns one of the following Direct3D 10 Return Codes.

Remarks

Effect variables are saved in memory in the backing store; when a technique is applied, the values in the backing store are copied to the device. Backing store data can used to recreate the variable when necessary.

Requirements

Requirement Value
Target Platform Windows
Header d3d10effect.h

See also

ID3D10EffectDepthStencilVariable Interface