ID3D10ShaderReflectionType::GetMemberTypeByName method (d3d10shader.h)

Get a shader-reflection-variable type by name.

Syntax

ID3D10ShaderReflectionType * GetMemberTypeByName(
  [in] LPCSTR Name
);

Parameters

[in] Name

Type: LPCSTR

Member name.

Return value

Type: ID3D10ShaderReflectionType*

A pointer to a ID3D10ShaderReflectionType Interface.

Requirements

Requirement Value
Target Platform Windows
Header d3d10shader.h

See also

ID3D10ShaderReflectionType Interface