D3D11_DSV_DIMENSION enumeration

Specifies how to access a resource used in a depth-stencil view.

Syntax

typedef enum D3D11_DSV_DIMENSION {
  D3D11_DSV_DIMENSION_UNKNOWN,
  D3D11_DSV_DIMENSION_TEXTURE1D,
  D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
  D3D11_DSV_DIMENSION_TEXTURE2D,
  D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
  D3D11_DSV_DIMENSION_TEXTURE2DMS,
  D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
} ;

Constants

D3D11_DSV_DIMENSION_UNKNOWN D3D11_DSV_DIMENSION_UNKNOWN is not a valid value for D3D11_DEPTH_STENCIL_VIEW_DESC and is not used.
D3D11_DSV_DIMENSION_TEXTURE1D The resource will be accessed as a 1D texture.
D3D11_DSV_DIMENSION_TEXTURE1DARRAY The resource will be accessed as an array of 1D textures.
D3D11_DSV_DIMENSION_TEXTURE2D The resource will be accessed as a 2D texture.
D3D11_DSV_DIMENSION_TEXTURE2DARRAY The resource will be accessed as an array of 2D textures.
D3D11_DSV_DIMENSION_TEXTURE2DMS The resource will be accessed as a 2D texture with multisampling.
D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY The resource will be accessed as an array of 2D textures with multisampling.

Remarks

This enumeration is used in D3D11_DEPTH_STENCIL_VIEW_DESC to create a depth-stencil view.

Requirements

   
Header d3d11.h

See also

Resource Enumerations