CD3D11_DEPTH_STENCIL_VIEW_DESC::CD3D11_DEPTH_STENCIL_VIEW_DESC function

Instantiates a new instance of a CD3D11_DEPTH_STENCIL_VIEW_DESC structure that is initialized with D3D11_DEPTH_STENCIL_VIEW_DESC values.

Syntax

void CD3D11_DEPTH_STENCIL_VIEW_DESC(
  D3D11_DSV_DIMENSION viewDimension,
  DXGI_FORMAT         format,
  UINT                mipSlice,
  UINT                firstArraySlice,
  UINT                arraySize,
  UINT                flags
);

Parameters

viewDimension

Type: D3D11_DSV_DIMENSION

A D3D11_DSV_DIMENSION-typed value that specifies the depth-stencil type of the view.

format

Type: DXGI_FORMAT

A DXGI_FORMAT-typed value that specifies the viewing format.

mipSlice

Type: UINT

The index of the mipmap level to use mip slice.

firstArraySlice

Type: UINT

The index of the first element to use in an array of elements.

arraySize

Type: UINT

Number of elements in the array.

flags

Type: UINT

A value that describes whether the texture is read only. Pass 0 to specify that it is not read only; otherwise, pass one of the members of the D3D11_DSV_FLAG enumerated type.

Return value

None

Requirements

   
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

CD3D11_DEPTH_STENCIL_VIEW_DESC