CD3D11_SHADER_RESOURCE_VIEW_DESC::CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION,DXGI_FORMAT,UINT,UINT,UINT,UINT,UINT) function (d3d11.h)

Instantiates a new instance of a CD3D11_SHADER_RESOURCE_VIEW_DESC structure that is initialized with D3D11_SHADER_RESOURCE_VIEW_DESC values.

Syntax

void CD3D11_SHADER_RESOURCE_VIEW_DESC(
  D3D11_SRV_DIMENSION viewDimension,
  DXGI_FORMAT         format,
  UINT                mostDetailedMip,
  UINT                mipLevels,
  UINT                firstArraySlice,
  UINT                arraySize,
  UINT                flags
);

Parameters

viewDimension

Type: D3D11_SRV_DIMENSION

A D3D11_SRV_DIMENSION-typed value that specifies the resource type of the view.

format

Type: DXGI_FORMAT

A DXGI_FORMAT-typed value that specifies the viewing format.

mostDetailedMip

Type: UINT

Index of the most detailed mipmap level to use; this number is from 0 to mipLevels -1. For a buffer, this is the number of bytes between the beginning of the buffer and the first element to access.

FirstElement of D3D11_BUFFER_SRV.

mipLevels

Type: UINT

The maximum number of mipmap levels for the view. For a buffer, this is the total number of elements in the view. NumElements of D3D11_BUFFER_SRV.

firstArraySlice

Type: UINT

The index of the first element to use in an array of elements.

First2DArrayFace of D3D11_TEXCUBE_ARRAY_SRV.

arraySize

Type: UINT

Number of elements in the array. NumCubes of D3D11_TEXCUBE_ARRAY_SRV.

flags

Type: UINT

A D3D11_BUFFEREX_SRV_FLAG-typed value that identifies view options for a buffer. For D3D11_BUFFEREX_SRV only.

Return value

None

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

CD3D11_SHADER_RESOURCE_VIEW_DESC