CD3D11_SHADER_RESOURCE_VIEW_DESC::CD3D11_SHADER_RESOURCE_VIEW_DESC function

Instantiates a new instance of a CD3D11_SHADER_RESOURCE_VIEW_DESC structure that is initialized with D3D11_TEX1D_SRV or D3D11_TEX1D_ARRAY_SRV values.

Syntax

void CD3D11_SHADER_RESOURCE_VIEW_DESC(
  ID3D11Texture1D     *pTex1D,
  D3D11_SRV_DIMENSION viewDimension,
  DXGI_FORMAT         format,
  UINT                mostDetailedMip,
  UINT                mipLevels,
  UINT                firstArraySlice,
  UINT                arraySize
);

Parameters

pTex1D

A pointer to a ID3D11Texture1D interface for a 1D texture.

viewDimension

A D3D11_SRV_DIMENSION-typed value that specifies the resource type of the view.

format

A DXGI_FORMAT-typed value that specifies the viewing format.

mostDetailedMip

Index of the most detailed mipmap level to use; this number is from 0 to mipLevels -1.

mipLevels

The maximum number of mipmap levels for the view.

firstArraySlice

The index of the first element to use in an array of elements.

arraySize

Number of elements in the array.

Return value

None

Requirements

   
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

CD3D11_SHADER_RESOURCE_VIEW_DESC